A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | |
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1 | Date | TimeInMins | Type | Project | Productivity | Happiness | Focus | Description | |||||||||||||||||||||
2 | 1/1/2024 | 123 | Stream | Tooltip Pal | 2 | 3 | 2 | Starting of Tooltip Pal. Learning plugins. | |||||||||||||||||||||
3 | 1/1/2024 | 266 | Stream | Sandbox | 4 | 3 | 3.5 | Godot Navigation. Implement Gravity orb. | |||||||||||||||||||||
4 | 1/2/2024 | 120 | Stream | Sandbox | 3.5 | 3 | 4 | Designing Godot leaderboard. Silentwolf beat us. | |||||||||||||||||||||
5 | 1/2/2024 | 66 | Stream | Tooltip Pal | 4 | 3.5 | 5 | Implement tooltip hovering. | |||||||||||||||||||||
6 | 1/2/2024 | 60 | Stream | Sandbox | 4 | 4 | 4 | Godot Navigation. Solved, needed to be nested. | |||||||||||||||||||||
7 | 1/2/2024 | 30 | Stream | Sandbox | 3.5 | 4 | 3.5 | Godot Navigation. | |||||||||||||||||||||
8 | 1/2/2024 | 126 | Stream | Stream Avatars | 4 | 3 | 2 | Start planning potential of building stream avatars | |||||||||||||||||||||
9 | 1/2/2024 | 80 | Stream | Sandbox | 3 | 4 | 3 | Godot Navigation. | |||||||||||||||||||||
10 | 1/3/2024 | 60 | Stream | Stream Avatars | 3.5 | 3.5 | 3 | OBS window transparent background working | |||||||||||||||||||||
11 | 1/3/2024 | 21 | Content | Youtube | 3.5 | 4 | 2.5 | Made thumbnails | |||||||||||||||||||||
12 | 1/3/2024 | 160 | Stream | Hardware: Desk | 4 | 3.5 | 4 | Trying to get rasp pi working with desk | |||||||||||||||||||||
13 | 1/3/2024 | 75 | Stream | Stream Avatars | 3 | 3 | 3 | Research into using Gift | |||||||||||||||||||||
14 | 1/4/2024 | 100 | Stream | Hardware: Desk | 3 | 3 | 3 | ESPhome research | |||||||||||||||||||||
15 | 1/4/2024 | 78 | Stream | Tooltip Pal | 3 | 3 | 3 | Add Stats update | |||||||||||||||||||||
16 | 1/4/2024 | 135 | Stream | Tooltip Pal | 4 | 4 | 4 | Add hover, direction, directional margin | |||||||||||||||||||||
17 | 1/4/2024 | 86 | Stream | Hardware: Desk | 4 | 3 | 3 | Last ditch effort on rasp pi. ESPhome research. | |||||||||||||||||||||
18 | 1/5/2024 | 153 | Stream | Tooltip Pal | 3 | 3 | 3 | Digging into functionality. Plugin research. | |||||||||||||||||||||
19 | 1/5/2024 | 174 | Stream | Tooltip Pal | 4 | 4 | 3 | Publish 0.0.1 Tooltip Pal | |||||||||||||||||||||
20 | 1/6/2024 | 188 | Stream | Tooltip Pal | 4 | 4 | 3.5 | PR review. Cleanup. | |||||||||||||||||||||
21 | 1/6/2024 | 18 | Stream | Hardware: Desk | 3 | 3 | 2 | Looking into soldering | |||||||||||||||||||||
22 | 1/7/2024 | 90 | Stream | Tooltip Pal | 2 | 4 | 2 | PR review. Lot of chatting. | |||||||||||||||||||||
23 | 1/7/2024 | 56 | Stream | Take The Crown | 2.5 | 2 | 2.5 | Tileset collision. Distractions. | |||||||||||||||||||||
24 | 1/8/2024 | 203 | Crunch | Take The Crown | 4.5 | 3 | 5 | Worked on inventory system & loading resources | |||||||||||||||||||||
25 | 1/8/2024 | 173 | Stream | Hardware: Desk | 4.5 | 4.5 | 4 | Esphome & home assistant working. Desk movement working. | |||||||||||||||||||||
26 | 1/9/2024 | 118 | Stream | Hardware: Desk | 2 | 3 | 2 | Home assistant + just chatting | |||||||||||||||||||||
27 | 1/10/2024 | 180 | Stream | Tooltip Pal | 4 | 4 | 3 | Plugin revamped, TPal(Draw, OC, Manager) | |||||||||||||||||||||
28 | 1/11/2024 | 138 | Stream | Tooltip Pal | 4 | 3 | 4 | PR review & refactoring | |||||||||||||||||||||
29 | 1/12/2024 | 235 | Stream | GJPS: Circle Of Safety | 2 | 4 | 2 | Starting of Game Jam. Planning | |||||||||||||||||||||
30 | 1/12/2024 | 120 | Stream | GJPS: Circle Of Safety | 2.5 | 3 | 3 | Basic navigation for enemies | |||||||||||||||||||||
31 | 1/13/2024 | 134 | Stream | GJPS: Circle Of Safety | 2 | 3 | 2 | Lighting garbage. Mocked up UI | |||||||||||||||||||||
32 | 1/13/2024 | 180 | Stream | GJPS: Circle Of Safety | 2 | 2.5 | 1 | Tunnel lighting scene. Didn't do much. Just chatting. | |||||||||||||||||||||
33 | 1/14/2024 | 64 | Stream | GJPS: Circle Of Safety | 3.5 | 1 | 3.5 | Enemy Spawner. Feels of despair with the project. | |||||||||||||||||||||
34 | 1/14/2024 | 187 | Stream | GJPS: Circle Of Safety | 4 | 4 | 3 | Weapons, bullets, allow general generic stuff | |||||||||||||||||||||
35 | 1/14/2024 | 163 | Stream | GJPS: Circle Of Safety | 2 | 4 | 2 | Weapon stuff | |||||||||||||||||||||
36 | 1/15/2024 | 164 | Stream | GJPS: Circle Of Safety | 3.5 | 3.5 | 2 | StartScreen + Signal. Last 40 -> Just Chatting | |||||||||||||||||||||
37 | 1/16/2024 | 52 | Stream | Bash: Automation | 5 | 3 | 4.5 | Automate google sheets | |||||||||||||||||||||
38 | 1/16/2024 | 153 | Stream | GJPS: Circle Of Safety | 5 | 4 | 4 | Title Screen placeholder. Game over. | |||||||||||||||||||||
39 | 1/16/2024 | 84 | Stream | Tooltip Pal | 4 | 4 | 4 | Refactor various bits. Stuck thinking about signal & TPalOC | |||||||||||||||||||||
40 | 1/17/2024 | 163 | Stream | GJPS: Circle Of Safety | 4 | 4 | 3 | Met goals. Ramble about game dev marketing. | |||||||||||||||||||||
41 | 1/17/2024 | 90 | Stream | Tooltip Pal | 3 | 3 | 3 | CanvasLayer drawing issue. Blocked now. | |||||||||||||||||||||
42 | 1/18/2024 | 254 | Stream | GJPS: Circle Of Safety | 3 | 5 | 2.5 | Met minimum goal + beyond. Lots of just chatting on various stuff. | |||||||||||||||||||||
43 | 1/19/2024 | 198 | Stream | GJPS: Circle Of Safety | 3.5 | 4 | 3 | Exceeded goals. Shop implemented way quicker than thought. | |||||||||||||||||||||
44 | 1/19/2024 | 266 | Stream | GJPS: Circle Of Safety | 3 | 4 | 3 | Implement tileset. Quality of life changes. Various just chatting | |||||||||||||||||||||
45 | 1/20/2024 | 110 | Stream | GJPS: Circle Of Safety | 3 | 4 | 4 | Polish, mouse, audio, and fixed the tunnels | |||||||||||||||||||||
46 | 1/21/2024 | 190 | Stream | GJPS: Circle Of Safety | 3.5 | 4 | 3.5 | Polish. Shader background. Smaller Weapon. Weapon Range. | |||||||||||||||||||||
47 | 1/21/2024 | 178 | Stream | GJPS: Circle Of Safety | 3.5 | 4 | 3.5 | Refactoring healthbar+Energycore takes damage. Debug keys. | |||||||||||||||||||||
48 | 1/22/2024 | 132 | Stream | GJPS: Circle Of Safety | 4 | 4 | 4 | Lambda bug. Theme. Polish. Tons added. | |||||||||||||||||||||
49 | 1/22/2024 | 137 | Stream | GJPS: Circle Of Safety | 4 | 4 | 4 | Shop Discount, lerp speed, shop crit. Tons added. | |||||||||||||||||||||
50 | 1/23/2024 | 113 | Stream | GJPS: Circle Of Safety | 4 | 4 | 3 | Tweak settings. Multi-enemy spawn + enemies supported. | |||||||||||||||||||||
51 | 1/23/2024 | 174 | Stream | GJPS: Circle Of Safety | 4 | 4.5 | 4 | Enemy spawn by chance. Tutorial + Intro. Game fully submitable now. | |||||||||||||||||||||
52 | 1/24/2024 | 172 | Stream | GJPS: Circle Of Safety | 3 | 4 | 3 | Crosshair color. Itch initial set up. Add energy core + particle. | |||||||||||||||||||||
53 | 1/25/2024 | 150 | Off-Stream | GJPS: Circle Of Safety | 4 | 2 | 4 | Itch page. Aesprite. Swap out starting screen for shader. | |||||||||||||||||||||
54 | 1/25/2024 | 114 | Stream | GJPS: Circle Of Safety | 5 | 3.5 | 5 | Additional enemies, enemies minimum levels, hold to autofire upgrade. | |||||||||||||||||||||
55 | 1/25/2024 | 80 | Off-Stream | GJPS: Circle Of Safety | 4 | 2 | 4 | Game Design Document | |||||||||||||||||||||
56 | 1/25/2024 | 60 | Off-Stream | GJPS: Circle Of Safety | 4 | 2 | 4 | Game Design Document | |||||||||||||||||||||
57 | 1/26/2024 | 60 | Stream | Planning | 4.5 | 3.5 | 3.5 | What next to do? | |||||||||||||||||||||
58 | 1/26/2024 | 240 | Stream | Just Chatting | 3 | 3 | 3 | DevOps + Playing PS Games | |||||||||||||||||||||
59 | 1/27/2024 | 73 | Off-Stream | GJPS: Circle Of Safety | 5 | 4 | 4 | Revamp thumbnail | |||||||||||||||||||||
60 | 1/27/2024 | 30 | Stream | GJPS: Circle Of Safety | 3.5 | 3.5 | 3.5 | Godot 4.3 attempt for HTML5 | |||||||||||||||||||||
61 | 1/27/2024 | 124 | Stream | Just Chatting | 2 | 2 | 2 | Game Jam Games | |||||||||||||||||||||
62 | 1/28/2024 | 127 | Stream | Just Chatting | 2.5 | 3.5 | 2.5 | Just chatting. 12 games a year planning | |||||||||||||||||||||
63 | 1/29/2024 | 225 | Stream | GJJG-36: Factory Candles | 3.5 | 3 | 3 | Planning, designing, started Game/UI. Solved HTML5 on last game. | |||||||||||||||||||||
64 | 1/29/2024 | 60 | Off-Stream | GJJG-36: Factory Candles | 4 | 3 | 4.5 | UIManager | |||||||||||||||||||||
65 | 1/29/2024 | 130 | Stream | GJJG-36: Factory Candles | 3.5 | 2.5 | 4 | UI Level | |||||||||||||||||||||
66 | 1/29/2024 | 30 | Off-Stream | GJJG-36: Factory Candles | 4 | 4 | 4 | Able to get curves working on Godot. Very useful. | |||||||||||||||||||||
67 | 1/30/2024 | 236 | Stream | GJJG-36: Factory Candles | 3 | 2 | 3 | Core inventory & market implementation. Lack of planning. Bits of just chatting. | |||||||||||||||||||||
68 | 1/30/2024 | 30 | Off-Stream | GJJG-36: Factory Candles | 4.5 | 3 | 5 | Planning on paper | |||||||||||||||||||||
69 | 1/30/2024 | 65 | Off-Stream | GJJG-36: Factory Candles | 4.5 | 3 | 4 | Refactor for level loading. Level selector. | |||||||||||||||||||||
70 | 1/30/2024 | 120 | Crunch | GJJG-36: Factory Candles | 4 | 3 | 4 | Wire up market, inventory and UI polish | |||||||||||||||||||||
71 | 1/30/2024 | 60 | Stream | GJJG-36: Factory Candles | 2.5 | 3 | 2.5 | Wire up market, inventory and UI polish. Mostly chatting. Crunch broken. | |||||||||||||||||||||
72 | 1/31/2024 | 30 | Off-Stream | GJJG-36: Factory Candles | 4 | 2 | 4 | Designing. Exchange | |||||||||||||||||||||
73 | 1/31/2024 | 120 | Off-Stream | GJJG-36: Factory Candles | 4 | 1 | 4 | Exchange core imp. Support buy+sell items for item. Probably need all nighters | |||||||||||||||||||||
74 | 1/31/2024 | 60 | Off-Stream | GJJG-36: Factory Candles | 3.5 | 1 | 4 | Start wiring together via LevelManager for spending, curves. Still feel like tons of work. | |||||||||||||||||||||
75 | 1/31/2024 | 120 | Crunch | GJJG-36: Factory Candles | 4 | 1 | 4 | Many hacks to get this working | |||||||||||||||||||||
76 | 1/31/2024 | 60 | Off-Stream | GJJG-36: Factory Candles | 4 | 2 | 3 | Seems like hacks are working ?!?! Only might be an all nighter on Thursday!?! | |||||||||||||||||||||
77 | 1/31/2024 | 70 | Off-Stream | GJJG-36: Factory Candles | 4 | 2.5 | 3.5 | Wire update hacks together. Add objective. emit level_complete. See light. | |||||||||||||||||||||
78 | 2/1/2024 | 220 | Off-Stream | GJJG-36: Factory Candles | 4 | 3 | 4 | Level selector. Shader background. | |||||||||||||||||||||
79 | 2/1/2024 | 300 | Off-Stream | GJJG-36: Factory Candles | 5 | 2 | 5 | Bug fixes. Export issues. Resource caching issue. | |||||||||||||||||||||
80 | 2/2/2024 | 226 | Stream | GJJG-36: Factory Candles | 3 | 3.5 | 3 | Levels/Balance. Polish. Itch. | |||||||||||||||||||||
81 | 2/2/2024 | 173 | Stream | Just Chatting | 2 | 3.5 | 2 | Game Jam Games | |||||||||||||||||||||
82 | 2/3/2024 | 194 | Stream | Just Chatting | 2 | 3 | 2 | Playing game jam submitted games | |||||||||||||||||||||
83 | 2/4/2024 | 184 | Stream | Just Chatting | 4 | 1.5 | 3 | Crushed by jam results. Lot of self reflection. | |||||||||||||||||||||
84 | 2/5/2024 | 120 | Stream | Conference | 3 | 3 | 3 | Confoo | |||||||||||||||||||||
86 | 2/6/2024 | 62 | Stream | Conference | 2 | 3 | 2 | Confoo | |||||||||||||||||||||
88 | 2/7/2024 | 153 | Stream | Planning | 3 | 3 | 3 | Our game dev future | |||||||||||||||||||||
89 | 2/8/2024 | 205 | Stream | Just Chatting | 2 | 3.5 | 2 | Supposed to be game dev. End up talking abou various stuff. Joined a game dev though. | |||||||||||||||||||||
90 | 2/9/2024 | 79 | Stream | Planning | 2 | 2 | 2 | Catalog game assets | |||||||||||||||||||||
92 | 2/10/2024 | 160 | Stream | Planning | 2 | 3.5 | 2 | Learning Godot curves. Lot of just chatting from a major raid from CaptainCoder | |||||||||||||||||||||
94 | 2/11/2024 | 166 | Stream | GJB-11: ??? | 4 | 2.5 | 4 | Planning(paper) Game Design Document. Assets. | |||||||||||||||||||||
95 | 2/11/2024 | 60 | Stream | GJB-11: ??? | 4 | 1.5 | 4 | Game Design (Drawio). Awesome mechanic around Reveal & Choose. Bit of despair lot of work. | |||||||||||||||||||||
96 | 2/11/2024 | 195 | Stream | GJB-11: ??? | 4 | 4 | 3.5 | Small wins. Polish effects working. Assets all selected. | |||||||||||||||||||||
97 | 2/11/2024 | 60 | Stream | GJB-11: ??? | 3 | 3 | 4 | Choice Picker. UI layer stuff. | |||||||||||||||||||||
98 | 2/11/2024 | 100 | Stream | GJB-11: ??? | 3 | 2 | 3 | Small touch ups on Picker. Bunch of raids. Itch background | |||||||||||||||||||||
99 | 2/11/2024 | 15 | Off-Stream | GJB-11: ??? | 4 | 2 | 4 | Aesprite enemies behind buildings | |||||||||||||||||||||
100 | 2/12/2024 | 67 | Stream | GJB-11: ??? | 1.5 | 2 | 1 | AnimatedSprite. Player movement. Brain fog | |||||||||||||||||||||
101 | 2/12/2024 | 25 | Off-Stream | GJB-11: ??? | 2 | 1.5 | 4 | Additional Player class | |||||||||||||||||||||
102 | 2/12/2024 | 65 | Off-Stream | GJB-11: ??? | 4 | 2 | 4 | Itch Thumbnail | |||||||||||||||||||||
103 | 2/12/2024 | 70 | Off-Stream | GJB-11: ??? | 3.5 | 1.5 | 3.5 | Start stitching together Player/Enemy. Itch thumbnail. Itch Description. (Made timeline) | |||||||||||||||||||||
104 | 2/13/2024 | 100 | Off-Stream | GJB-11: ??? | 4 | 3 | 4 | Basic navigation, enemy, weapon rotation. Prevent map leaving |