ABC
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PC NameNaithi of the Drochil Clan
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Player NameJames Dietz
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Email Addressboskdeox@yahoo.com
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CampaignNightmare Quarter
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RaceBeastfolk - Ursine (sloth)
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Age15
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Height3ft 6in
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Weight35 lbs
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Base Speed30ft
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AlignmentNeutral Good (druid must be neutral)
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Immortal PowerMaab
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Level5
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Experience0
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ClassesDruid 4, Lost Child 1
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DomainNone, Animal Companion Chosen
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Hero Points5
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Wealth (WBL)$11,819.82
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LanguagesCommon
Sylvan
Druidic
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Guard Dog Animal Companion Weapon Slothkin
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Fizzgig Camalayaas Armlet (God's Paw) with a Sloth
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Appearance
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Naithi is slender and almost elvish in appearance with a protracted facial structures and has three long fingers and a thumb on each hand.
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Her face is always childlike and innocent and her species is described as looking as "ones who live without knowledge of the future" due to their perpetual air of innocence and naïvety.
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There's something mystifying about her, perhaps it's her tenderness or perhaps it's simply her sensitivity. But nonetheless, people tend to ask her for favors, while trying to subtlely stare.
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She is often seen with her pet dog Fizzgig, who she jokingly refers to as her familiar. He is little furball that thinks he is much larger and more viscous than he actually is. (At higher levels he will stay with the pack animals or ride on her shoulder as a mascot)
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Her animal companion is a large dire rabbit who traveled with her through the Vales of Twilight (personality TBD).
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She wears the Drochil Clan bracers passed down to the chief's line and an ancient fox bead necklace
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Personality
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Naithi is unusually perceptive and very intelligent with insatiable curiosity. Despite being eccentric and often drawing attention to herself, she is actually very introverted and is often preoccupied with her inner thoughts and daydreams.
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Despite her gentle appearance, she is more akin to a cat that one minute wants you to rub it's belly and then turns to scratch you, leaving you wondering how you may have offended her.
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When she finds herself confronted in combat she relies on a balletic fighting style that mimics the beasts if the forest. Her weapon is an armlet with hidden retractable claws.
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(Personality traits are loosely based off of River Tam from Firefly and Luna Lovegood in Harry Potter)
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She does not believe in waste, and as a result wants to cook and eat every plant and animal enemy defeated.
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History
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Naithi comes from Hellsmar, (a post apocalyptic Woldian tapestry Jerry ran).
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Hellmarr is the legacy of Marteaus, The Plague Bringer. He killed the gods, humans, elves and giants thought The Great Plague. Since then religion had been considered a dangerous affair and those who practice are cautions about who they tell.
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However, it is said that when the gods died from "Marteaus' Revenge," that they bequeathed to us a spark of godliness within ourselves, which they call giftedness. The ability to see the future, to guide with tarot cards or within our their dreams.
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The people there beleive that if 'Marteaus' Revenge' was unleashed upon the Wold to toughen them up and test them, then he was successful. Thery survive this day. Tomorrow is a challenge as yet unmet.
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The land is much more wild and dangerous there. Looking for a safe refuge for her clan (and deep down hopin to find Maab), she wandered too deeply in the Vale of Twilight and found herself returned to an age long before she left...before Marteaus reshaped the Wold. Seeing what the Wold has to offer she hopes to understand Marteaus Catyclism and possibly influence things for the better (This does not necessarily mean preventing the plague).
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Naithi inherited one of her clan's ancient weapons, the god's paw with av life passing ability. When drawing life blood a torrent of images gives the wearer a clear insight into the memories of the other.
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These weapons are a reskinned version of whatever weapon I am using, making them look like a set of claws that spring out from a bracelet or armlet (rp flavor only). When I switch weapons the claw length and color change. Arrows might become porcupie quills, etc. They also affect my character's personaliy. After leveling she will use them in a ritualistic fashion to draw the essence of the enemy. Upon doing so she will "level" (add the level's stat points new feats, class, etc) and take on personality characteristics of the other. This evolves her personality by adding tangental experiences to hers, it doesn't overwrite her current personality or eliminate those previously absorbed.
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Without her armlets she acts as if a straight-classed barbarian, whack-things-with-a-murder-deliverey-stick kind of character, who labors (violently, of course) under the impression that she is somehow, despite all appearances to the contrary and the accurate impressions of everyone she meets, a mage of some sort. With the armlets on she has a much more ephemeral and day dreamy personality. This is a result of the generations of personalities already absorbed by it, many from a softer and gentler time.
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Family
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The Drochil Clan - Several of her clan entered the Valleys of Twilight, so she assumes others must have exited here as well.
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Mother-former clan head
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Father-clan protector, a warrior of some sort
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Tenets
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I am one with nature. It isn't safe. But it's good.
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Sayings
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Dust and ashes! Blood and ashes!
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Mudbrain! Muckdweller!
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Reason for Adventuring / Goals
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To help her clan. She hope to find a sanctuary for them and upon exploring the Wold more will grow to want to bring them all to the current time period. She further hopes to understand Marteaus Revenge and to grow her connection with Maab and the Wold(nature) around her.
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Goals as a Player
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These are long term goals that I would like to play out at some stage anywhere from level 1 to level 20.
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Level 1-4 will be Druid. 5 Will be Lost 6 Will be Morphling. I would like to raise one of the PRC classes to 10, but am not sure which one.
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----- Contribute to the Wold by creating a item/feat (Druid Grove)
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--Help elevate Maab to God status, revered above Eberyon (Hoping to increase love and respect for nature and the magical forests)
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----- Obtain dragon hide armor with the wild ability
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----- Help save her clan
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Dm Note
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----- Naithi's first priority in this campaign is to start a Druid Grove
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----- Naithi wants to obtain drain hide armor with the wild ability
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-----
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DM Note
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DM Mitch has approved this sheet for play on 1/2/2020
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DM Mitch changed Naithi's weight from 8 to 35 lbs on 3/2/2021
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DM Nick K: Character Sheet APPROVED: 4/Jan/24